FROG DESIGN

Proactive Care for Seniors: Enhancing Mental Wellness through Active Data Collection and Monitoring

Preventing scams through AI and virtual assistant intervention and minimizing post scam impact through action plans

A mobile + smart watch application to support and care for elders' mental well-being through caregivers' and specialists' support. Having lived with my grandparents for the majority of my lifetime, I was very close with them and is the reason why I decided to focus on the elderly population. It was designed as part of my Interaction Design Internship at Frog Design.

Role

Complete Project

Mentors

1 Interaction Designer, 1 Service Designer, 2 Experience Designers

Timeline

February' 22 - June' 22

Problem

Most elders wish to live longer at home. The challenge is to help them become independent, emotionally and physically resilient as they go through a difficult transition of retirement and body changes.

How might we help elders in fighting against social isolation so that they enjoy better life quality?

Solution

A wearable(smart watch) plus mobile ecosystem that provides support elders and fosters elder-caregiver relationships. The smart watch logs elder's moods and records the stress levels without elder intervention. This shall be shared with the caregivers and will be reminded to contact the elders through the app along with support from mental health specialists thereby preventing social isolation and improving well-being.

View Final Design

Design Process

The Frog design process was followed: immersion discover design deliver. The approach taken at each stage depended on the goal and what was required at that stage.

Immersion

SECONDARY RESEARCH

Understanding needs and relationship with technology

Secondary research was conducted to understand elders’ needs and major problems for framing the problem statement. Based on the research conducted, the initial problem statement was defined: "How might we bridge the digital divide and helps older adults confidently and safely access digital services that could improve their quality of life"

Maintaining Independence
Elders wish to live longer at home. To do so, it is paramount to keep elders healthy, and engaged despite the aging process and related limitations. Sensory impairments, cognitive health, motor disability, and chronic health diseases are some common health issues.
Relationship with Technology
Older users desire interaction with technologies to remain engaged and active but often become frustrated when learning them. They are fearful of making mistakes and require assistance to try and learn how to use them. The digital designs are also not accommodative of the elder’s needs.
TARGET AUDIENCE

For whom?

Based on the research conducted, the target audience was finalized. The solution shall be for Indian elders above 75 with limited knowledge of digital devices.

FIELD STUDY
01 RESEARCH/INTERVIEWS

Understanding the ground reality...

To validate the secondary findings, understand their relationship with technology, and see how they interacted with digital devices, a field study was conducted in 2 scenarios: elders in a care home (7 elders) and elders living with family (2 elders).

MethodPre-study Interview: Designed to make the participant feel comfortable and build a flow of conversation.
Survey & Interview: A questionnaire iMalayalam) was created covering areas of health, finance, dependence, perception toward technology
Tasks: Designed to understand their knowledge of devices and pain-points.

Discover

KEY INSIGHTS
02 INSIGHTS

Making sense of the data

Based on the research conducted, the target audience was finalized. The solution shall be for Indian elders above 75 with limited knowledge of digital devices.

Loneliness
Most elders are lonely because of reduced social life. They eagerly look forward to their children’s call or someone to talk to and stay at home as long as they can can.
"I feel  like I am in a cage. But I can't go and stay with children as I will be a burden to them"
Design & Accessibility
Most elderly in India are not well-versed in technology, and the digital products in the market are not catered towards the elderly, resulting in various accessibility issues.
“My youtube is not working and I will go to a shop tomorrow to resolve it”
Perception on Technology
Only a minority of the elders are reluctant to try smartphones due to the perceived utility, and difficulty and some may also find it a wastage of time.
“I am learning to use my new phone from my daughter. I forget most things, but I like it.”
ARCHETYPES
03 ARCHETYPES

This is for...

Based on the insights, archetypes were created based on the elders’ excitement/willingness to learn and familiarity with technology. The project primarily focuses on the Essentialists and the Enthusiasts as they are willing to adopt new technology.

Resistor
“I use feature phone for call, other sources for news. New phones are waste of time."
Essentialist
“I  tried learning this, but it’s too hard and everyone is busy. So, I use it only to call."
Enthusiast
“Everyone around me has a smartphone. So, I decided to learn from my grand daughter."
Expert
“I use my Airtel phone to check Facebook, video call children and  to make payments."
FINALIZING GOAL
04 SCOPING

Which direction?

During the immersion phase, it was clear that elders are not proficient in digital devices and have a hard time learning these due to cognitive limitations. Therefore, an efficient solution will have "minimal user intervention."

01 Minimal user intervention
What if we could envision a product that requires limited knowledge about devices and little intervention from the elderly, but supports and makes them independent.
02 Reducing the digital divide
What if we could educate the elderly about digital devices, using complex apps, troubleshooting problems, and browsing safely and confidently with precautions
IDEATION & BRAINSTORMING
05 IDEATION

Exploring opportunities through themes

19 Opportunity Areas
HMW help elders to manage their finances better?
HMW foster relationships with their loved ones and make them closer?
HMW fight against social isolation and help their mental wellbeing?

HMW create opportunities for the elders that utilizes their abilities and helps them find as second purpose?
HMW provide a play time for elders that promotes health and keep them occupied?

A brainstorming session (Miro) with frog employees was also conducted.

Turning opportunities to ideas

A brainstorming session (Miro)with frog employees was conducted based on the chosen
Fight against social isolation
Financial planning
Becoming independent

Design

Solution
05 DESIGN

Health, Independence & Support

Following the brainstorming session, 3 ideas were finally shortlisted and validated against their desirability, viability, and feasibility. The final solution is decided to fight social isolation and make them independent.

A wearable(for elders) plus mobile ecosystem(for caregivers) that improves mental well-being by empathizing with elders through mood/stress detection and provide medical support.

ECOSYSTEM MAPPING

Who, what, why & when

Following the brainstorming session, 3 ideas were finally shortlisted and validated against their desirability, viability, and feasibility. The final solution is decided to fight social isolation and make them independent.

concept validation
06 CONCEPT VALIDATION

Will the solution solve the problem?

Before proceeding with the idea, concepts were validated by experts working with the elders.

"We always encourage caregivers and grandchildren to speak and spend time with the elders."

- Ms. Priya Jha, Psychologist 

"Our moods consistently change and it might not be our emotions, which is long term. It doesn't make us directly need to see a specialist."

- Counsellor at Livewell

Behavioral SCIENCE

How can we encourage caregivers to converse more?

A session was conducted among the caregivers/children to understand the pressures that lead to doing the behavior.

Behavioral Statement: When a caregiver (who has a smart phone and/or a smart watch) wants to support the elders, they will initiate calls/messages to check on them. (as measured by number of calls/messages initiated).

Based on the session, following promoting behaviors were identified:
Understanding that the elders feel good
Sense of belonging
Share updates
Routine

View design
04 SCOPING

How can we encourage elders to use smartwatch?

A session was conducted among the elders to understand the pressures that lead to doing the behavior.

Behavioral Statement: When the elderly (above 75 and who has a smart watch and wears it all day) wants to feel better they will connect with their care givers(as measured by number of calls/messages with caregivers).

Based on the session, following promoting behaviors were identified:
Increase the perceived usefulness 
Support from close ones to learn
Reduce the complexity

Wearables
07 CONCEPT REASONING

But why smartwatch for the elderly?

Out of all wearables, a smartwatch was decided due to:
To better perceive the usefulness
Openness to smartwatches as most of them use watches
Advanced capabilities of a smartwatch to track health

design explorations & iterations
08 WIREFRAMES

Translating the idea into screens

USABILITY TESTING
09 USER TESTING

Is the design usable and useful?

Usability testing was conducted for the application with 2 participants (1 caregiver & 1 elderly). Following are the key main problems identified:

1. Accessibility
For the wearable app, the font size and button tap size should be increased. Having voice assistant can help the user navigate the interface as the UI is small.

“It is difficult for me to read and can I have a voice-over assistant in this?"

2. Poor information visualization & load
Information needs to be visualized in a better way and only required information should be present to reduce cognitive load.

“But I want to see how my dad's stress level varies across the week?"

3. Poor UX copy
There were confusions due to improper UX copy.

"Uhm...What does reflect and I'll pass mean?"

Anticipated Challenges

“But how will I connect the app with my dad's watch?" - Caregiver

Solution: A step-by-step tutorial during onboarding and under menu section.

“I am a bit skeptical on the solution as most of us don't know how to use this?" - Elder

Solution: The app uses other capabilities of smart watch to evaluate a user's mental state such as stress levels. Therefor, the app can also work with no user intervention as well.

VISUAL DESIGN
10 MOODBOARD

An app for comfort and support...

The mood board leans into the feeling of comfort, calm, reflection and mental stimulation. Elders are encouraged to explore and reflect on their emotions through the minimal patterns.

Introducing Ally

FINAL DESIGN
11 PRODUCT

Introducing Ally: Better elderly wellbeing with no elderly intervention

Wearable App / Elders

Mood logging

Users can log mood, journal their thoughts and receive personalized support measures

Impact:
Ability to understand the elder's moods better and understand what they are feeling through journals.

Personalized resources

Based on the logged mood, heart rate, stress rate and sleep data, various support resources will be provided. Caregivers can also suggest resources.

Impact:
Help elders to manage their emotions better.

Support

Provides various support functionalities such as emergency call to quickly connect with a 24*7 safe and confidential helpline

Impact:
Receive mental health support for free instantly

Contact connections

Ability to contact their connections via call and voice messages.

Impact:
Providing multiple avenues for elders to contact and bring them closer to caregivers.

Mobile App / Caregiver

Connecting elder & caregiver

The elder's watch and caregiver's app can be paired quickly by providing the former's mail address.

Impact:
Privacy is ensured by asking the elder to provide access to their recorded health data. The elder can change this setting anytime on their smart watch.

Get quick updates

Based on the logged mood, heart rate, stress rate and sleep data of elders, get an overall update for all connections.

Impact:
Provide easy access of information to the caregivers

Get detailed health reports

Understand elder's detailed report on stress, sleep and heart rate. If access rights are granted, analyze elder's moods and journal.

Impact:
Build empathy to the elder's by understanding why/what is happening in their life and to build more transparency in their communication.

Provide support resources

Based on the elder's mental health data, suggest resources to support them. Also, schedule an appointment with specialists.

Impact:
Providing resources as well as specialists that caters to elder's wellbeing.

Get support for caregivers

Provides various support functionalities such as emergency call to quickly connect with a 24*7 safe and confidential helpline to caregivers.

Impact:
Caregivers are often burnt out. Therefore, the app also provides resources for them as well as an emergency free helpline to address this.

Reflections & Learnings

Reflections
12 REFLECTIONS

If I were to do it again...

1. Designing with elders
I now understand that while designing for marginalized people, they should be included throughout the process. Due to time and financial constraints I wasn't able to do so.
2. Conducting Field Research
I understood the importance of note-taking: collecting each details including quotes, needs, pain-points (Recollecting from memory won’t work) and recruiting the correct audience.

3. Designing for elderly and Wear OS
It is a challenge to design in a limited space for the elderly. The main take-away is to include only the required functions. Wear OS design guidelines were followed for designing.

OTHER PROJECTS

There is more...

OverviewImmersionKey InsightsIdeationDesignBehavioral ScienceDesign ExplorationUsability TestingFinal DesignReflection
05 REFLECTIONS