A mobile + smart watch application to support and care for elders' mental well-being through caregivers' and specialists' support. Having lived with my grandparents for the majority of my lifetime, I was very close with them and is the reason why I decided to focus on the elderly population. It was designed as part of my Interaction Design Internship at Frog Design.
Complete Project
1 Interaction Designer, 1 Service Designer, 2 Experience Designers
February' 22 - June' 22
Most elders wish to live longer at home. The challenge is to help them become independent, emotionally and physically resilient as they go through a difficult transition of retirement and body changes.
A wearable(smart watch) plus mobile ecosystem that provides support elders and fosters elder-caregiver relationships. The smart watch logs elder's moods and records the stress levels without elder intervention. This shall be shared with the caregivers and will be reminded to contact the elders through the app along with support from mental health specialists thereby preventing social isolation and improving well-being.
View Final DesignTo validate the secondary findings, understand their relationship with technology, and see how they interacted with digital devices, a field study was conducted in 2 scenarios: elders in a care home (7 elders) and elders living with family (2 elders).
MethodPre-study Interview: Designed to make the participant feel comfortable and build a flow of conversation.
Survey & Interview: A questionnaire iMalayalam) was created covering areas of health, finance, dependence, perception toward technology
Tasks: Designed to understand their knowledge of devices and pain-points.
Based on the insights, archetypes were created based on the elders’ excitement/willingness to learn and familiarity with technology. The project primarily focuses on the Essentialists and the Enthusiasts as they are willing to adopt new technology.
During the immersion phase, it was clear that elders are not proficient in digital devices and have a hard time learning these due to cognitive limitations. Therefore, an efficient solution will have "minimal user intervention."
19 Opportunity Areas
HMW help elders to manage their finances better?
HMW foster relationships with their loved ones and make them closer?
HMW fight against social isolation and help their mental wellbeing?
HMW create opportunities for the elders that utilizes their abilities and helps them find as second purpose?
HMW provide a play time for elders that promotes health and keep them occupied?
A brainstorming session (Miro) with frog employees was also conducted.
Following the brainstorming session, 3 ideas were finally shortlisted and validated against their desirability, viability, and feasibility. The final solution is decided to fight social isolation and make them independent.
Before proceeding with the idea, concepts were validated by experts working with the elders.
- Ms. Priya Jha, Psychologist
- Counsellor at Livewell
Out of all wearables, a smartwatch was decided due to:
To better perceive the usefulness
Openness to smartwatches as most of them use watches
Advanced capabilities of a smartwatch to track health
Usability testing was conducted for the application with 2 participants (1 caregiver & 1 elderly). Following are the key main problems identified:
1. Accessibility
For the wearable app, the font size and button tap size should be increased. Having voice assistant can help the user navigate the interface as the UI is small.
2. Poor information visualization & load
Information needs to be visualized in a better way and only required information should be present to reduce cognitive load.
3. Poor UX copy
There were confusions due to improper UX copy.
Solution: A step-by-step tutorial during onboarding and under menu section.
Solution: The app uses other capabilities of smart watch to evaluate a user's mental state such as stress levels. Therefor, the app can also work with no user intervention as well.
The mood board leans into the feeling of comfort, calm, reflection and mental stimulation. Elders are encouraged to explore and reflect on their emotions through the minimal patterns.
Users can log mood, journal their thoughts and receive personalized support measures
Impact:
Ability to understand the elder's moods better and understand what they are feeling through journals.
Based on the logged mood, heart rate, stress rate and sleep data, various support resources will be provided. Caregivers can also suggest resources.
Impact:
Help elders to manage their emotions better.
Provides various support functionalities such as emergency call to quickly connect with a 24*7 safe and confidential helpline
Impact:
Receive mental health support for free instantly
Ability to contact their connections via call and voice messages.
Impact:
Providing multiple avenues for elders to contact and bring them closer to caregivers.
The elder's watch and caregiver's app can be paired quickly by providing the former's mail address.
Impact:
Privacy is ensured by asking the elder to provide access to their recorded health data. The elder can change this setting anytime on their smart watch.
Based on the logged mood, heart rate, stress rate and sleep data of elders, get an overall update for all connections.
Impact:
Provide easy access of information to the caregivers
Understand elder's detailed report on stress, sleep and heart rate. If access rights are granted, analyze elder's moods and journal.
Impact:
Build empathy to the elder's by understanding why/what is happening in their life and to build more transparency in their communication.
Based on the elder's mental health data, suggest resources to support them. Also, schedule an appointment with specialists.
Impact:
Providing resources as well as specialists that caters to elder's wellbeing.
Provides various support functionalities such as emergency call to quickly connect with a 24*7 safe and confidential helpline to caregivers.
Impact:
Caregivers are often burnt out. Therefore, the app also provides resources for them as well as an emergency free helpline to address this.
1. Designing with elders
I now understand that while designing for marginalized people, they should be included throughout the process. Due to time and financial constraints I wasn't able to do so.
2. Conducting Field Research
I understood the importance of note-taking: collecting each details including quotes, needs, pain-points (Recollecting from memory won’t work) and recruiting the correct audience.
3. Designing for elderly and Wear OS
It is a challenge to design in a limited space for the elderly. The main take-away is to include only the required functions. Wear OS design guidelines were followed for designing.